#Curse of strahd pdf 5e full#
The entire campaign takes place in one fairly small region, making it easy for the characters to travel to wherever tickles their fancy, and they will need to visit some of the locations more than once to take full advantage. Sure, one of the several hooks for how the characters get dragged into Barovia is specific to the Realms and includes tie-ins to the factions, but once the characters are in Barovia they’re stuck there until the campaign book is over.įurther, Curse of Strahd is more of a sandbox than any of the previous campaigns, even Out of the Abyss, which was pretty free-form itself. In addition to the mood, this is also the first real step outside of the Forgotten Realms for D&D 5E. On a more subtle level, it means more social interaction, more plotting, and a lack of easy “right” answers in some situations. On a basic level, this means lots of horror staple creatures, eternal gloom, and visits to decrepit mansions instead of dungeons. #1 is simply that it is set in Ravenloft, which means the themes and mood are generally that of gothic horror, not the more common sword & sorcery flavor of most D&D campaign settings. There are a few things that make Curse of Strahd stand out from more standard D&D fare, and also from the other D&D 5E adventure/campaign books. That module (which later got a sequel in AD&D 1E, an entire campaign setting in AD&D 2E, an OGL campaign setting, and then a D&D 3.5 sequel), centered around Strahd, a vampire with a Dracula-like origin story who now rules over the eponymous Castle Ravenloft and its nearby environs (Barovia), where he is master, but also first among prisoners. Curse of Strahd expands, updates, and re-imagines the classic I6: Ravenloft adventure, which was originally released in 1983 (the original designers of that module, Tracy and Laura Hickman, served as creative consultants on Curse of Strahd). It also includes a double-sided poster map, with one side featuring a large-scale map of the demi-plane of Barovia, and the other featuring page-sized maps of certain localities. Those who want to play this campaign and know nothing going in may wish to look away.Ĭurse of Strahd is a 254-page, full-color hardcover that retails for about $50. Warning: This review contains information on some of the plots of the Curse of Strahd campaign. Curse of Strahd is an extended campaign book, taking PCs from around 1-10 th levels as they seek a way to defeat Count Strahd von Zarovich and escape the demi-plane of Barovia is his, and now the characters’, prison.
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After taking a slight detour for the Sword Coast Adventurer’s Guide, D&D Fifth Edition (5E) is back with a new campaign/adventure book, Curse of Strahd, which releases on March 15, 2016.